Capcom have recently been killing it with the remakes of one of their most beloved titles Resident Evil. This time they have brought us Resident Evil 3 Remake with the added Resistance, their multiplayer mode thrown in. How does it fair compare to its predecessor?
You start off in Jill Valentines apartment after waking up from a nightmare. After you walk around the room to get your bearings, she suddenly receives a call from Brad Vickers, a fellow STARS agent. He tries to warn you and shouts at you to get the hell out of there, but you are interrupted when a huge monster ploughs through the wall, scattering debris everywhere. He’s a towering unstoppable menace that wants nothing more than to see you dead, the Nemesis. A chase ensues and you barely get out there alive only to see that the whole city has gone to hell, with zombies everywhere. It’s here we get to meet up with Brad, only to see him getting munched on by a zombie. Bye, bye Brad!
As you make your way out of the city you are confronted again by the Nemesis and what feels like your end, Carlos Oliveira drops in with a rocket launcher to try and kill him. Carlos is a member of the Umbrella Biohazard Countermeasure Service (U.B.C.S.). You also get to meet up with other U.B.C.S. mercenaries – Mikhail Victor, Tyrell Patrick, and Nicholai Ginovaef. They have setup a base of operations on some subway trains in hope that they can evacuate surviving civilians from the city.
With Resident Evil 3 Remake, you don’t get your typical Resident Evil feel from it and it’s more action based that the previous game. The reason for this it seems is that the Nemesis is much more of a killing machine than Mr. X ever was. He is faster, more agile and he also has a nasty habit of infecting zombies and transforming them into something more grotesque. The thing with the Nemesis is that he is probably underused and would have been better to see more of him. However, he only shows up at times like a boss fight, and I feel it would have been better to have him as an ever-towering presence, lingering and waiting to attack you. Especially since he is supposedly out to hunt and kill you.
You will find Raccoon to be filled with all manner of items to kill or maim your enemies with. Some are better than others, but you will always have your trusty combat knife to fall back on, even though it’s not the best when trying to attack with. You can use the environment around when possible too, like using explosive barrels and electric generators. Added to all this, is a new dodging mechanic that lets you get out of tight situations and really comes in handy when faced with multiple enemies. This new feature also gives you a slo-mo effect when you achieve a perfect evade, much in the same vain as Max Payne/Stranglehold, but not as effective. I was not a fan of this addition and think that the game could have done without it.
I found the fighting/shooting mechanics to be a bit lacklustre and not at all what I was hoping for it to be. The shooting feels off putting as if you are fighting with the controller to aim and only by turning off the aim assisted options and camera shake feature, did it slightly improve the gameplay. It hindered me more than anything else and not like previous titles in the RE series. It’s a minor gripe, but still a gripe for me.
Making your way around Raccoon City is straight forward enough and you never get a feeling of being lost. Checking out the map will always help guide you as it will reveal rooms that you may have missed something. Also, the area in which you are navigating is small to begin with and navigating through it to is not overly complicated. There will also be a few puzzles that you will come across that lack any real difficultly and it’s just a matter of fumbling about the rooms you are in and they probably could have been left out.
Graphically speaking, the RE Engine that Resident Evil 3 Remake uses is amazing. Shadow and lighting effects look perfectly together in tandem, and really help create a terrifying ambience to the game. From the neon lights that are scattered throughout the city and the glow from fires and burning corpses, it all adds to the overall experience of the game. The character models too are amazing, with Jill and Carlos, who you get to spend most of your time with, look almost life like and come straight out of a movie. These seemed to have received more attention to detail than the zombies and even Nemesis himself, which you would think and even hoped would have received the same level of detail. Throw this together with the eerie sound effects and soundtrack that is ever present in the game, it really does creep you out at times. I say at times, as this is more of an action horror game that a straight up survival horror, to me anyway.
Capcom have also added in as a bonus, Resistance, its online mode for those that want to try it out. In Resident Evil Resistance, there are four players that take on the role of survivors, who must work together to defeat the zombie-infested levels that they find themselves in. Each of these are controlled by another, which plays the role of the ‘Mastermind’, who sets out traps and watches everything unfold. Think of it like the movie Saw and the survivors will need to defeat the zombies and escape, while the mastermind watches through security cameras. It’s a novel idea, but only time will tell how well it’s received by the RE fans and if it can add content reguarly to keep them hooked throughout the coming months.
Resident Evil 3 Remake is a beautifully looking game and Capcom have done a great job with its latest reiteration of the much beloved series. The Nemesis was underused quite a bit and more on-screen time would have been better, it will delight the hardcore fans. Even though it throws the survival aspect to the left slightly in favour of a more action variant. While Resistance does add something a little extra for longevity, for me, I would probably take it or leave it and hope that Resident Evil 8 comes back with a bang! Capcom after all are the masters of the zombie survival genre.
GoG Rating: 7/10