Kingdoms of Amalur: Re-Reckoning Review

Kingdoms of Amalur: Re-Reckoning

There was a time when we always hoped that we would get a sequel, a continuation to the stories found in the Kingdoms of Amalur: Reckoning. However, this was not the case and for a long time, fans of the game didn’t think we would ever see a sequel to the game. Fast forward to now and while we still don’t have a sequel, we do get a remastered version of the original game. What this does, is give fans hope that a sequel should be on the horizon, but for now, Kingdoms of Amalur: Re-Reckoning is here.

Kingdoms of Amalur: Re-Reckoning is everything that the original game was but with added improvements. Everything in Re-Reckoning has been given a buff in visuals and it really improves the overall feel of the game. As before the game starts off with a cutscene and showing you amidst a war between the Fae and mortals. From here you die, and the game starts with your death and how you have been resurrected by the Well of Souls. From here you must battle the Tuatha, who are out waging a Crystal War and in the name of their evil leader Tirnoch. I have to say though, the story is probably the least of my favourite aspects of the game and I normally put it in the back of my mind when playing the game and enjoying what the game has to offer, gameplay wise. The missions or quests that you undertake are the usual run of the mill tasks you do like, meeting up with NPCs for information, trying your hand at lockpicking and getting craft new gear and weapons etc…

Kingdoms of Amalur: Re-Reckoning

One of the best aspects of the Re-Reckoning is not the visuals, but the gameplay and how well it still holds up to todays RPG titles. It’s a lot more action when comparing to other RPG titles, where you can dodge, roll and block your enemy’s attacks. Everything has a much meatier feel to it as you swing your sword or axe at them, and you get a sense that you are causing some real damage.

What I love about this game is the class system, and while it has a class system in the classical sense, it doesn’t work like one you would come to expect. In other RPG games you will normally pick a Ranger/Rogue, a Warrior/Barbarian or a Mage/Wizard and you are set with a particular set of skills. However, in Kingdoms of Amalur: Re-Reckoning, you get to have multiple classes on the go, so to speak. As you progress through the story you will earn skill points and these points can be placed into three different skill sets or trees, MIGHT, FINESSE and SORCERY. You can place your skill points into being an all-out smashing Warrior or go the whole stealthy approach and have everything from poison attacks to being able to sneak around more efficiently.

You will also be able to choose a mixture of all three and have a nice blend of close quarter attacks, range attacks and magic. You will have different passive abilities that will act as class bonuses. There are also those abilities that are sustained, which are those abilities that remain active forever, until you decided to deactivate them for something else. What these abilities will do is take a chunk out of your Mana/Magic bar and remain that way until you change it. One such skill would be the Envenomed Edge, and this is a Finesse ability that adds Poison Damage to all edged-weapon attacks. It is a useful skill to have and gives you that extra damage when needed. You also get the usual skills of lockpicking, stealth, blacksmithing, persuasion etc… and these skills let you expand on your abilities and character further.

The gameplay in the Re-Reckoning has been given a few tweaks here and there with the combat difficulty and the balancing of the levels of the enemies that are based on your characters current level, it also helps in making sure the loot that you come across will more match your specialisation in terms of what way your character has been built. However, other than that, there is not much changed or added to the combat, but it didn’t really need that much tweaking since it was perfectly fine as it was in the original version.

With this remastered edition of the game, you get the usual upgrades like higher resolutions and better textures. The world has been given a fresher and more vibrant feel about it and each of the characters you meet are more fleshed out, even though a lot of them have similar character models.  While it does show improvements from the 360/PS3 versions, I do feel that more could have been added to the game with the hardware that is on offer. The sounds in the game are also crisper as you fight and chat your way through the game and the music that accompanies you throughout Amalur is as beautiful as I remembered.

With Kingdoms of Amalur: Re-Reckoning you not only get a remaster of the main game but also all the added content that was released for it too. Plus, you will also get some brand-new content in 2021, however, so far we are unsure what they will give us in terms of adding to the game.

So, is the Kingdoms of Amalur: Re-Reckoning worth adding to your game collection? Well that really depends on whether this game appeals to you. Of course, if you already have the original, then I would probably just stick to that and play it via backwards compatibility. On the other hand, with the upgraded visuals for current gen systems and the promise of new content coming in 2021, will it be worthy a purchase for the upgrades? Only time will tell.

Overall

Kingdoms of Amalur: Re-Reckoning is an enjoyable game and for fans of the game like me, it’s definitely a worthy purchase. Especially since we will get some new content in 2021 and I hope we get to see a sequel or perhaps a new story set in this world. To some of you, you may think that the original is just as good, and you would be correct also. While the tweaks and remastered enhancements are not as good as other remasters, I feel it’s going to be down to personal choice and how much of a fan of the game that will determine whether you pick it up or not. For me, it’s a yes!

GoG Rating: 8/10